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| Projects |
| Photonic Liquidification | |
When two fluids attempt to mix, the amount of mixing is determined by the balance between the gain of energy through mixing and the loss of energy because of the repulsion between the individual molecules. In particular, mixing a hydrophobic and a hydrophilic solution containing pigment, this balance becomes clear instantaneously. Photonic Liquidification (PL) is the process in which such a solution is being exposed to an intense photonic bombardment, visualizing the attempt of mixing the two fluids. |
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| Surface Tension Variability | |
The physical behaviour of any liquid is partly determined by the amount of surface tension. This component of the behaviour is particularly hard to study since most liquids are monochromatic. Adding hydrophilic pigments and a chemical that locally breaks the surface tension, a clear convection pattern can be observed. |
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| Real-time Fractal Imaging | |
Infinitely repeating patterns are called Fractals. A world famous example of a fractal is the Dutch Droste Effect. Fractals can be created in numerous ways, but to create fractals real-time has been a problem until recently. Using the display of a continuous stream of video, capturing only a portion of this display, and feeding back this portion to the input of the stream of video data, this results in a image which repeats itself within itself, infinitely many times. This process is called Real-time Fractal Imaging (RFI). Since RFI is strongly subject to external factors, the outcome is highly unpredictable, but evenly interesting. |
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| Visual Distortion Looping | |
In any scientific experiment, the field of research is perturbed, so the reaction of the system to this perturbation unfolds the features of this system. In other words: a distortion of reality, can give us insight in more facets of reality than just studying reality itself. Based on this knowledge Visual Distortion Loop was developed. So without knowing what the outcome will be, Visual Distortion Looping creates a self-rendering output that uses its own output as input hopefully telling us just how it handles its own data. |
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| Analog Image Scrambling | |
Analog Image Scrambling (AIS) is the trail-and-error approach to manipulate a video stream. With the outcome unknown, AIS is a never-ending experiment. |
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| Frequency Based Bending | |
Maintaining the frame-pulse in place, but Fourier Transforming the rest of the video stream, results in a frequency shift, displacing the output. Frequency Based Bending is based on this technique, adding an unexpected edge to each input. |
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| Digital Sequence Captures | |
Digital Sequence Captures is an attempt to preserve old visual data. Summoning these old data crosses the borders of space-time, since the old and the new will be able to meet in the present. |
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| Analog Density Interference | |
When two coherent sources are able to reach the same location, their individual data stream will start to interfere. In the case of light sources, the photon density will determine the intensity of this interference. Analog Density Interference is a model for this process, showing the interference patterns that are able to occur, instantaneously, and in analog simplicity. |
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| Pigment Dispersion In a Aqueous Environment | |
Dolphins are able to tell the path of another fish, even if that fish is gone already for more than five minutes. Dolphins are able to do so by sensing the water convection created when the fish passed. These convection patterns can be made visible through Pigment Dispersion. We chose to do so in an Aqueous Environment because of health issues. When the pigment is brought into the system, it starts to disperse. This creates organic semi-random patterns simulating the convection patterns. These patterns are then stored through Analog Density Interference, in order to integrate in other projects later. |
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Micro Structure Analysis |
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